feat: Replace static text with dynamic Gate component
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@@ -0,0 +1,63 @@
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"use client";
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import React, { useRef, useMemo } from 'react';
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import { Canvas, useFrame } from '@react-three/fiber';
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import * as THREE from 'three';
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function ParticleRing() {
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const pointsRef = useRef<THREE.Points>(null);
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const particleCount = 500;
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const positions = useMemo(() => {
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const pos = new Float32Array(particleCount * 3);
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const radius = 2.5;
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for (let i = 0; i < particleCount; i++) {
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const theta = Math.random() * Math.PI * 2;
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const r = radius + (Math.random() - 0.5) * 0.5;
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pos[i * 3] = Math.cos(theta) * r;
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pos[i * 3 + 1] = (Math.random() - 0.5) * 0.5;
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pos[i * 3 + 2] = Math.sin(theta) * r;
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}
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return pos;
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}, []);
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useFrame((_, delta) => {
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if (pointsRef.current) {
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pointsRef.current.rotation.y += delta * 0.15;
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pointsRef.current.rotation.x += delta * 0.05;
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}
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});
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return (
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<points ref={pointsRef}>
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<bufferGeometry>
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<bufferAttribute
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attach="attributes-position"
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count={particleCount}
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array={positions}
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itemSize={3}
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/>
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</bufferGeometry>
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<pointsMaterial
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size={0.04}
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color="#ffffff"
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transparent
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opacity={0.9}
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sizeAttenuation
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/>
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</points>
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);
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}
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export default function Gate() {
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return (
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<div style={{ width: '100%', height: '100%', minHeight: '100vh', background: 'transparent' }}>
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<Canvas
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camera={{ position: [0, 0, 7], fov: 60 }}
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gl={{ alpha: true, antialias: true }}
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>
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<ParticleRing />
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</Canvas>
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</div>
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);
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}
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+3
-16
@@ -29,18 +29,7 @@ function ParticleField() {
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);
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}
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// Runic Status Display (vereinfacht)
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function RunicStatus() {
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return (
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<div className="absolute top-10 left-1/2 -translate-x-1/2 text-center z-10">
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<h1 className="text-4xl font-bold text-purple-400 mb-2">Pixel</h1>
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<p className="text-xl text-gray-300">Architektin der FaeBits-Anderswelt</p>
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<div className="mt-4 text-2xl text-purple-300 font-mono">
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⚡ Status: <span className="text-green-400">Online</span>
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</div>
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</div>
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);
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}
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import Gate from './components/Gate';
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export default function Home() {
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return (
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@@ -50,13 +39,11 @@ export default function Home() {
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<color attach="background" args={["#0a0a0a"]} />
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<ambientLight intensity={0.5} />
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<Stars radius={100} depth={50} count={5000} factor={4} saturation={0} fade speed={1} />
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<ParticleField />
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<OrbitControls enableZoom={false} enablePan={false} autoRotate autoRotateSpeed={0.5} />
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</Suspense>
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</Canvas>
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<RunicStatus />
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<div className="absolute bottom-10 left-1/2 -translate-x-1/2 text-center z-10 text-gray-400">
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<p>Warte auf den ersten Schritt ins Tor...</p>
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<div className="absolute inset-0 z-10">
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<Gate />
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</div>
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</main>
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);
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